Sea of Thieves is often bandied about as an exclusive to Xbox One, but it's only a console exclusive; the seafaring pirate game is also coming to PC. According to PC Gamer, design director Mike Chapman confirmed that there will be no microtransactions at all at launch.
Given the emphasis on truly co-operative play in Sea of Thieves, we also took the opportunity to ask if local co-op had been considered for the game, alongside online co-op.
The specs in question range from as low as 540p/30fps to as high as 4K/60fps, making the game a very flexible option for players that might have older or lower end machines, to players looking to max out the settings as possible.
Luckily, Rare's push from multiplayer pirate experience is set to transition into a games as a service in one of the most elegant ways we've seen, with a focus on Rare learning from the mistakes of other developers while stressing it will be keeping its ear to the ground on player feedback.
"There'll never be a form of gambling in Sea of Thieves, of any description", Chapman told PCGamer.
"The game is perfectly playable at 540p", explained Timmins, which means that PCs with Intel Integrated GPUs (Intel Iris Pro Graphics 6200 or Intel Iris 540) and 4G of RAM should have a pretty good experience. However, you'll always know exactly what you're buying.
This lines up with the information uncovered by dataminers during the beta, as a premium shop is hidden within the game's code. "It'll come back. It'll be fine!" Not that I think that this is a bad thing, I definitely hail the decision to keep loot boxes out of games. So if I've got a cat, I can pick up it up and look at it, or you can pick it up and run off with it. The people who love our game, have been playing it for ages, and are happy to spend money on things that they love and the hobby that they enjoy - what feels right for our game?
Lastly, what's your thoughts on Sea of Thieves and its service model? That goes for our digital business. But based on everything we learned today, it sounds like Rare's pirate sandbox could have a long life ahead of it post-launch. "That's a hard and fast principal to us".