CD Projekt describes the game as a "first-person RPG". This makes a lot of sense when viewed out of this perspective as first-person games can be more immersive if handled correctly.
Something to look forward to: Cyberpunk 2077 was unveiled on Sunday in a short in-engine trailer, but now we're finally getting some meaty information about the game.
Considering the identical cyberpunk settings of both Deus Ex and Cyberpunk itself, players can likely expect big criminal conspiracies, hacking computers, gunplay, and being able to explore the streets of Night City through your own "eyes".
Cyberpunk 2077 is being designed as a single-player only game, but that could change at some point after the game's release. You "evolve the class you want to be as you play instead of picking a role". We've got a juicy Soul Calibur 6 one right here, or perhaps 1000-man battle royale is more your style with Mavericks: Proving Grounds?
You probably guessed it from the trailer already, but yes, vehicles will indeed be integral to getting around Cyberpunk 2077's world. It seems the sci-fi game will be an FPS with RPG elements that play similarly to franchises like "Borderlands".
Animations are fluid throughout, and do a great job of placing you in the world. Players will also be able to create a customised male or female character and, as with The Witcher, will be able to spread the love through romantic options available to them. You can also mod weapons and, by using drugs, augment yourself. Unlike The Witcher 3, which had plenty of wide open fields and dense forests, Cyberpunk 2077 has towering skyscrapers, some of which are enterable "megabuildings". That's a common sentiment at E3, but we're optimistic that this game can pull it off. IGN used this as an example of how you can raise your street cred: "a specific jacket might raise it by 5%, allowing you to access new places".