Instead, it's created to give Xbox gamers a way to play their games away from their consoles and for those without an Xbox console to enjoy some of the system's games on a variety of platforms.
The company wants to make it easy for developers to bring their content over to Project xCloud, letting creators deploy and scale access to their titles across multiple devices without the need for any additional work.
Last week, Google announced Project Stream, a streaming service which will allow you to play console-style games right in your web browser. The new streaming service is now being tested with public trials set to start in 2019.
But what is Project xCloud?
In the video above, a woman plays a console game on an Android phone (hard to be sure, but looks like a Samsung Galaxy S9) by connecting an Xbox controller via Bluetooth. Phil Spencer, Microsoft Executive Vice President, Gaming, did not reveal the name of the service but did mention that Microsoft's service would deliver console quality games to any device.
Not being reliant on a W-Fi connection could also open up game streaming to people with awful broadband connections but have access to a decent 4G service with plenty of data to chew through. That means that when Project xCloud does get released, there will be enough geo-located regions covered. The service is powered by specially developed blade servers that the company is now testing in its Azure data center in Quincy, Washington. First, we're told the experience won't be compromised in any way but then reassured that console gaming will always exist because it offers a premium experience.
We've architected a new customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it. Today that vision was finally unveiled to the world as Project xCloud. The company expects to begin public trials of the service next year. It's also developing ways to combat latency, with current tests running at 10 megabits per second. "Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network", notes the company.